Enter a World of Magic and Mayhem...
Alastair Stone Chronicles
Page-turning urban fantasy thrillers featuring mage and occult professor Dr. Alastair Stone.
“You will never forget these characters or their world.” — Jacqueline Lichtenberg, Hugo-nominated author of the Sime~Gen series and Star Trek Lives!
Dr. Alastair Stone, Occult Studies professor and powerful mage, has his hands full trying to keep the two sides of his life separate as he trains a new apprentice, deals with a malevolent entity trapped in a wealthy old woman’s massive home, and battles dark mages intent on enslaving it for their own ends.
“Alastair Stone is like Harry Potter meets Harry Dresden with a bit of Indiana Jones!” — Amazon Reviewer
When a friend asks Alastair Stone to question a disturbed child who’s committed a horrific act, Stone has no idea what kind of rabbit hole he’s starting down. What do you do when you discover an extradimensional plot that threatens the safety of the entire world, but you can’t tell anyone about it because literally anyone on Earth could be part of it?
“If you enjoy urban fantasy, you don’t want to miss this series…Once you enter the world of Alastair Stone, you won’t want to leave.” — Awesome Indies
Where do the Evil come from? How did they get here? As Stone, Jason, and Verity dig deeper into these questions, they make a shocking discovery about the nature of the Evil–and what happened that opened the door into our dimension. What they find sends them on a desperate cross-country race from the wilds of West Virginia to the dark neon wonderland of Las Vegas as they attempt to stop the Evil at its source before it’s too late.
The portals are closed. The Evil have lost their pathway between their home and ours. No longer does humanity need to worry about extradimensional bodysnatchers with a thirst for pain and terror pouring through to wreak destruction on Earth. So that means Stone, Jason, and Verity can rest for a while, right? Yeah, maybe not.
Heart of Stone
With Jason and Verity in southern California, Alastair Stone quickly discovers he misses his best friends and favorite confidants far more than he expected to. It isn’t long, though, before he’s got some new matters to occupy his mind: a student who may have fallen under the influence of a magical cult leader, and a budding relationship with a sexy, intelligent, and stunningly beautiful woman who’s everything he never dared to dream of.
Flesh and Stone
When mage Alastair Stone’s fiancée dumps him for loving magic too much and her not enough, he never sees it coming. Craving a change, Stone picks a big one: moving halfway around the world to teach Occult Studies at Stanford. But when a gang of cannibalistic serial killers targets the area, he’s certain their origin is supernatural. Drawn into the case after stopping a murder, he soon encounters a bizarre secret society that has its own reasons for wanting the murderers dealt with.
The Infernal Heart
When a police detective approaches Alastair Stone to consult on a grisly occult-related murder, he initially considers it nothing more than an intriguing puzzle to fill a few dull late-summer hours. But then the detective becomes a victim, and the murderer begins taunting Stone, daring him to discover the truth before more of his friends join the list of targets.
The Other Side
Alastair Stone and fellow professor Edwina Mortenson go together like punk rock and patchouli. So when an unwilling Stone is “volunteered” to participate in a paranormal TV reality show with her, neither of them is thrilled about it—even if the ghost town they’ll be filming in is supposedly the site of a powerful curse.
Path of Stone
After fifteen-year-old Alastair Stone is caught performing magic at his prestigious boarding school, he can hardly believe his good fortune: not only isn’t he punished, but his father arranges a trial apprenticeship—three years early—with one of the most powerful mages in all of Britain.
He’ll have a month to prove himself, or he’ll be packed back off to school. When events spiral out of control, unleashing a murderous enemy to stalk the dark halls of the manor, Alastair is left as the only line of defense against a potential bloodbath.
Can a barely-trained, fifteen-year-old mage on his own use his wits and courage to save not only his life, but his master’s?
Alastair Stone has barely begun to recover from the death of a friend when he’s rocked by yet another—this time someone who was closer to him than his own father. It looks like natural causes—but a grief-stricken Stone isn’t convinced.
As England’s magical community comes together to mourn the shocking loss, Verity meets a group of powerful female practitioners who offer to teach her potent new magical skills—a group whose leader seems strangely familiar. And meanwhile, Stone’s shocks have only begun as new revelations come to light—revelations that point at horrific acts from his past, cast chilling new suspicions upon the accident that killed his father, and prove that everything he thought he knew about his dead mother was wrong.
As Stone uncovers more terrifying secrets from the earliest years of his life, the darkness in his past at last catches up with him. To save those he loves and prevent some old enemies from committing a monstrous act, he’ll have no choice but to make sacrifices of his own.
Game of Stone
Alastair Stone needs a break. He’d gladly trade a big chunk of his newly-acquired fortune for a few uninterrupted weeks of rest, but that’s not going to happen. On top of dealing with his new magical status and a relationship heading in unexpected directions, he soon learns the bombshell revelations about his family aren’t even close to over yet.
As if all that weren’t enough, an ancient and malevolent set of magical game pieces has resurfaced, leaving a trail of murder and mayhem in its wake. Stone must join with some unlikely allies, including a mundane cop and an all-female vigilante gang, in a desperate race to gain the upper hand before thousands of people are dead.
Steel and Stone
Alastair Stone, determined to harness enigmatic mage Trevor Harrison’s potent power source, takes a desperate chance—he travels to the dimension where it originates, hoping to convince Harrison to teach him its secrets.
He should have expected things wouldn’t go as planned.
Stranded without his power in an exotic, unfamiliar world rich in magic and ruled by tyrannical practitioners, Stone knows his only chance of getting his magic back is to find Harrison–a man who has good reasons for not wanting to be found.
But first, he has to stay alive long enough to do it.
In the shadows of the Sixth World where man meets magic and machine, everything has a price.
Out of Time, Out of Options
JackPointer mage Winterhawk left the shadows at the top of his game: these days he indulges his curiosity about all things mysterious and magical on his own terms. But he’s about to discover that the shadows are hard to leave behind, and old enemies have their ways of drawing him back in. (Published by Catalyst Game Labs)
The Sixth World doesn’t give people much time to grow up. Whoever you are, wherever you live, there’s going to come a time when the world is going to throw you some serious curveballs, and if all you can do is bitch and moan about how you’re not ready for what’s coming your way, you’re not going to last long. Get strong, grow up, and figure out how to survive—that’s what everyone else has done. Except for those lying two meters underground. (Published by Catalyst Game Labs)
Slacker corp mage Cody’s bad day is about to get a lot worse. Losing his job is crappy enough, but when his talismonger uncle turns up dead and dissected in his shop, Cody finds himself on the run from some very nasty people who want something they think he has. The problem is, Cody has no idea what it is. Turning for help to old friends from his Barrens roots, Cody soon learns that his problems are bigger than any of them can handle. To survive, he’ll need some heavy hitters on his side–but can he trust them not to sell him out? (Published by Catalyst Game Labs)
R. L. King is an award-winning author and game freelancer for Catalyst Game Labs, publisher of the popular roleplaying game Shadowrun. She has contributed fiction and game material to numerous sourcebooks, as well as one full-length adventure, “On the Run,” included as part of the 2012 Origins-Award-winning “Runners’ Toolkit.” Her first novel in the Shadowrun universe, Borrowed Time, was published in Spring 2015. When not doing her best to make life difficult for her characters, King is a software technical writer for a large Silicon Valley database company. In her spare time (hah!) she enjoys hanging out with her very understanding spouse and her small herd of cats, watching way too much Doctor Who, and attending conventions when she can. She is an Active member of the Science Fiction and Fantasy Writers of America, the Horror Writers’ Association, and the International Association of Media Tie-in Writers.
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